Mengyue Wang
PROFILE · TERRAIN / PROCEDURAL TA

Mengyue Wang

Contact:联系方式:
jenovefa19990227@gmail.com
Follow my creative journey on:关注我的创作:
Mengyue Wang · YouTube
@laspuertasdelmare
LinkedIn / Mengyue Wang
C++

Programming (C++)程序(C++)

Unity

Unity

Unreal

Unreal

DCC & Procedural

DCC & ProceduralDCC 与程序化

About Me关于我

I find immense joy in utilizing logical knowledge to craft extraordinary visual effects, seamlessly navigating the intersection of rationality and aesthetics.

我热衷于用逻辑与知识去创造非凡的视觉效果,在理性与美学的交汇处自如穿行。

Wandering in this creative realm, I aspire to liberate my imagination in academia. Through the marriage of code and game engines, my goal is not only to create visually stunning and captivating experiences but also to weave intricate stories that resonate deeply.

徜徉在这片创作天地里,我希望在学术中释放想象力。通过代码与游戏引擎的结合, 我的目标不仅是创造视觉上引人入胜的体验,更是编织出能引发深切共鸣的故事。

In essence, I aim to communicate my ideas through the medium of games, contributing to the collective effort to make our world a more vibrant and meaningful place.

归根结底,我希望以游戏为媒介去传达我的想法,为让这个世界更加鲜活、更有意义 贡献一份力量。

Education教育

Newcastle University

2024 – present

Computer Game Engineering (MSc). Utilize OpenGL and C++ to create graphics and physics engines.

计算机游戏工程(硕士)。使用 OpenGL 与 C++ 构建图形与物理引擎。

North China University of Technology

Sep 2020 – Jul 2021

Bachelor's Degree in Engineering — Digital Media Technology (United Training Program). Ranked 2nd among all 2017-grade students (top 11%).

工程学学士 —— 数字媒体技术(联合培养项目)。2017 级全体学生排名第 2(前 11%)。

Communication University of China

Sep 2017 – Jul 2020

Exchange Student — Digital Media Technology (Game Technology Direction).

交换生 —— 数字媒体技术(游戏技术方向)。

Experience工作经历

Tencent — Technical Artist

2021 – 2024

Working as a Technical Artist in a game studio at Tencent. Creating high-quality digital assets for cross-platform online games, and involved in procedural generation pipeline building and maintenance.

在腾讯游戏工作室担任技术美术,为跨平台在线游戏制作高质量数字资产, 并参与程序化生成管线的搭建与维护。

Selected Work精选项目

Postgraduate Projects
01 / ENGINE

Postgraduate Projects研究生项目

Real-time rendering, physics & a cross-platform pipeline in C++ / OpenGL. C++ / OpenGL 的实时渲染、物理与跨平台管线。

C++ · OpenGL
Procedural Biome
02 / TERRAIN

Procedural Biome程序化生物群系

PCG at Timi, Tencent — biomes for Delta Force & Call of Duty Mobile. 腾讯天美 PCG —— 为《三角洲行动》与《使命召唤手游》生成生物群系。

Houdini · PCG
Turtoroad
03 / GAME

Turtoroad

Chinese doodle-style card game — Technical Artist (Silver Award). 中国涂鸦风卡牌游戏 —— 技术美术(银奖)。

Unity · Shader
Panda Nebula Hotel
04 / GAME

Panda Nebula Hotel熊猫星云旅馆

Cartoonish Chinese-style management game — programmer & shading TA. 卡通中国风经营游戏 —— 程序与着色教学助理。

Unity · Shader